edit: in game with 111fov, the sens it is about 20cm for 360 instead of 41.4cm. i attached a screenshot of my calculation in case you wanted to see. Take a look at some of the UI options screens, plus examples in action, in the gallery below. Posted Octo(edited) i think maybe the fov has no effect on sensitivity anymore. User 163941 also pointed out that Mouse Acceleration has been almost fixed. The calculations for Dishonored 2 feel the same for Death of the Outsider. If you want, you can still use the ‘quick wheel’ through your mouse, but again it’s terrific to have the hotkey choice and terribly sad that so few multiplatform games offer that.Įveryone (PC and console users) will be able to toggle and tweak aspects of the in-game display, like whether health/mana are displayed or if context-sensitive hints like “press A to stab this guy in the nuts” should appear. Dishonored 2, the new entry in the series developed by Arkane. You’ll also have the option of a classic ‘hotkey bar’ on PC, that’ll map your powers from 1-10 on the keyboard. PC gamers can adjust mouse acceleration, mouse sensitivity, whether they’ll have aim assist or not, invert mouse, disable all on-screen indications/hints, as well as the tutorial messages. Arkane seem to be doing just that with Dishonored, which will have a wealth of interface options on all platforms (Xbox 360, PS3, PC) but some particularly welcome features for the PC.Ī field of view slider will be included, as will options for mouse smoothing/acceleration (both a slider and simple on/off toggle). Please find the patch notes below on what you can expect in this newest update.It’s a little bit sad that the inclusion of basic, sensible user interface options are newsworthy in 2012, but in an era where games (particularly lazy PC ports) screw this sort of thing up so often it’s great to see a developer making an effort. (Vega10 whatever it'll actually be named was to be the replacement over Fury but it's still not available though at least some details on it are finally starting to emerge.) how to find my galaxy watch active 2 gm power steering hose fittings hitech ygx yolov4 c outdoor cafe near me man mathematics textbook for ss2 pdf left hand accompaniment patterns cask makers crossword clue Enterprise Workplace what is digitosim roblox username forest river slide out problems case 4230 for sale geico not at fault. Same with some of the Maxwell GPU's, can't exactly call the 980Ti a slow GPU.Īnd on AMD's side the Fury isn't too bad though the newer 480 is a bit behind it as display resolution increases. Im going to wait to play again until a fix is out for performance and mouse accel. Arkane seem to be doing just that with Dishonored, which will have a wealth of interface options on all platforms (Xbox 360, PS3, PC) but some particularly welcome features for the PC. Pascal is still a damn powerful GPU though so it can do 4K in several games at a pretty good framerate. What's even worse is that mouse sensitivity is bound to the fps you get, which wouldn't be such a big problem if the performance wasn't as bad as it is with heavy fluctuation. Was actually hitting it by mistake the first day casue im not used to that extra length on a mouse (kept going to right click but moving the wrong finger). (Idle the mouse cursor over the slider dot to view its value) Look Settings Mouse Sensitivity. (Or well 2x2 or 4x or how it's called since it's both width and height.) Aiming Camera Speed on Controller: Xbox: 9 PS: 9 PC: 2 Movement Camera Acceleration with Controller: None Aiming Camera Acceleration with Controller: None. This allows two entirely different games, from different developers, to control the same. the developer may have configured - so that you have full control over how the analog stick is used. In any case "just" doubling the resolution from 1080 to 2160 has a pretty hefty effect on GPU performance due to that, same for the ultra-wide one even if it's a bit lower. As I understand it, Steam Input is based on mouse inputs for aiming because that bypasses whatever acceleration curves, deadzones, etc. (Assuming the game takes full advantage of that and other components such as CPU and RAM.that kinda complicates things unfortunately.)ĮDIT: Not exactly a math expert or anywhere near good with math at all but something like 1920x1080 ~2 million pixels in total.ģ840x2160 for 16:9 or 3840x1440 for 21:9 and it's around 5.5 million pixels for the 21:9 res and just above 8 million pixels for the 16:9 one.ĮDIT: And if I were to actually read and use the proper 21:9/Ultra-wide res of 3440x1440 well that's still just below 5 million pixels it seems. Click to expand.A couple million more pixels and framerate does tend to drop pretty fast, that even goes for say the Pascal 1080 although well it'll vary from game to game and that GPU in particular certainly has the power to drive a screen res beyond 1920x1080 in most games.
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